based in Santander, Spain.
I believe that strong narratives turn a good game into a great game. My main goal is to create excellent stories with round characters that put deep thought into the player’s agency to enhance their experience.
<aside> 📝 What I offer
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<aside> 🔗 Portfolio
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<aside> ✉️ Contact
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<aside> 📄 Resume
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<aside> 👥 Recommendations
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<aside> 📌 Appearances
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Passionate writer and enthusiastic storyteller.
I am a Narrative Designer and video games writer with years of experience in the writing field. I have work in games like Farlands, Meigas and All things should fall!
I am also a published author with two books in the market and presence in Celsius 232.
My work has been highlighted for having fresh dialogues that feel natural and strong characters.
I am a highly creative person who loves to talk about writing theory and working alongside other writers, providing and receiving feedback to enhance each other’s work.
Narrative Design: creating compelling worlds, characters and stories that are well structured and cohesive with one another. (More details in Aspects of the narrative design I can work on)
Dialogues: writing strong dialogues that are interesting and provide the needed information without making them feel like exposition. I can write branched dialogues with different options with the player’s agency in mind.
Quests: designing the narrative aspect of a quest, creating interesting main and side quests that can be linear or branched.
Barks: writing different barks that will make the character that use them feel alive.
Feedback: I can review and provide useful, profesional feedback to any narrative aspect of a game (worldbuilding, characters, story, dialogues, etc).
Reworks: rewriting areas of the narrative that need to change to better fit the video game needs.
Spotting weak points: analyzing the narrative aspects of the game and finding the weak points that would strengthen the game experience if worked on.
Aspects of the narrative design I can work on